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Write a static method called quadrant that takes as parameters a pair of real numbers representing an (x, y) point and that returns the quadrant number for that point. Recall that quadrants are numbered as integers from 1 to 4 with the upper-right quadrant numbered 1 and the subsequent quadrants numbered in a counter-clockwise fashion:
Notice that the quadrant is determined by whether the x and y coordinates are positive or negative numbers. If a point falls on the x-axis or the y-axis, then the method should return 0. Below are sample calls on the method.