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BJP3 Exercise 3G.2: MickeyBox2

Language/Type: Java DrawingPanel graphics parameters
Author: Roy McElmurry (on 2013/04/01)

Modify your MickeyBox program from the previous exercise into a new class MickeyBox2 so that the figure is drawn by a method called drawFigure. The method should accept three parameters: the Graphics g of the DrawingPanel on which to draw, and two ints specifying the (x, y) position of the top-left corner of the figure. Use the following heading for your method

public static void drawFigure(Graphics g, int x, int y)

Set your DrawingPanel's size to 450 x 150 pixels, and use your drawFigure method to place two figures on it. One figure should be at position (50, 25) and the other should be at position (250, 45).

Type your solution here:

This problem asks for a complete program. Write a complete Java program as a class with a main method. (You do not need to write any import statements.)

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